• C. Udeozor, R. Toyoda, F. Russo Abegão, and J. Glassey, C. Udeozor, R. Toyoda, F. Russo Abegão, and J. Glassey, “Digital games in engineering education: systematic review and future trends,” European Journal of Engineering Education, 2022
• C. A. Bodnar, D. Anastasio, J. A. Enszer, and D. D. Burkey, “Engineers at Play: Games as Teaching Tools for Undergraduate Engineering Students,” J. Eng. Educ., vol. 105, no. 1, pp. 147–200, 2016
• E. A. Boyle et al., “An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games,” Comput. Educ., vol. 94, pp. 178–192, 2016
• N. Bado, “Game-based learning pedagogy: a review of the literature,” Interact. Learn. Environ., 2019
• J. Roos and B. Victor, “How it all began: The origins of lego® serious play®,” International Journal of Management and Applied Research, vol. 5, no. 4, pp. 326–343, 2018.
• P. Fotaris and T. Mastoras, “Escape rooms for learning: A systematic review,” in Proceedings of the 13th European Conference on Games Based Learning (ECGBL 2019), 2019
• A. Veldkamp, L. van de Grint, M. C. Knippels, and W. van Joolingen, “Escape education: A systematic review on escape rooms in education,” Educational Research Review, vol. 31, 2020
• C. Lathwesen and N. Belova, “Escape rooms in STEM teaching and learning—prospective field or declining trend? A literature review,” Education Sciences, vol. 11, no. 6, 2021
• U. Radhakrishnan, K. Koumaditis, and F. Chinello, “A systematic review of immersive virtual reality for industrial skills training,” Behaviour & Information Technology, vol. 40, no. 12, pp. 1310–1339, 2021.
• C. Kurniawan, Y. Rosmansyah, and B. Dabarsyah, “A systematic literature review on virtual reality for learning,” Proc. IEEE 5th International Conference on Wireless and Telematics, 2019, pp. 1–4.
• J. Pirker, A. Dengel, M. Holly, and S. Safikhani, “Virtual reality in computer science education: A systematic review,” Proc. 26th ACM Symposium on Virtual Reality Software and Technology, Art. 8, 2020.
• I.D.L. Ríos, A. Cazorla, J.M. Díaz-Puente, J.L. Yagüe, Project-based learning in engineering higher education: two decades of teaching competences in real environments, Procedia - Soc. Behav. Sci. 2010
• D. . Ruiz Hidalgo and D. Ortega-Sánchez, “Project Based Learning: A Systematic Literature Review (2015-2022)”, revHUMAN, vol. 14, no. 6, pp. 1–14, Dec. 2022.
• Kokotsaki, D. and Menzies, V. and Wiggins, A. (2016) 'Project-based learning : a review of the literature.', Improving schools., 19 (3). pp. 267-277.
• V. Sukackė et al., “Towards Active Evidence-Based Learning in Engineering Education: A Systematic Literature Review of PBL, PjBL, and CBL,” Sustainability, vol. 14, no. 21, p. 13955, Oct. 2022